mardi 24 janvier 2017

One Page 40k: games 5 and 6

Played two more games of this new favourite game.

Game 5: my Space Marines against some Imperial Guards (1000 pts each, Duel scenario).

I won by a large margin. I think I was slightly advantaged by the scenario, and my deployment helped a lot (concentrated on one side of the table).

Imperial Guards are very weak against Space Marines (5+ quality vs 3+ quality makes a huge difference). Ogryns were quite scary however.

Game 6: my Space Marines against some Sisters of Battle  (1000 pts each, Duel scenario).

I lost by a large margin. The army list of the Sisters was quite scary (even before the game begun), with lots of tanks (4), lots of heavy flamers, and special rules granting temporary boosts.

My only satisfaction was to destroy 3 of the tanks. In the end I was almost tabled (my only remaining figure was a dreadnought, sitting on one wound).

Some pics now.

 A Land Speeder patrolling the outskirt of an abandoned city.

Land Raider slowly advancing towards the main road.

Imperial Guards deployed on top of the warehouse.


Space Marine scouts hiding in the electrical hut.



 Scouts come out of their hideout and fire at Imperial Guards.


Imperial Guards are pinned.

 Land Raider engages enemy troops.

Ogryns come out of their transport and attack the Land Raider.

The Land Raider replies with its heavy flamers.

Jump Pack squads appear in deep strike.


Sniper ratlings are a persistent threat from their ideal vantage point.

Space Marines try to find cover along the walls of the warehouse.


One Page 40k: games 1 to 4

Last month I tried this game: One Page 40k.
It is a very simplified version of the regular Warhammer 40k rules. Rules are available for free here:

https://onepagerules.wordpress.com/portfolio/one-page-40k/

I loved it. The games are fast paced and offer lots of interesting tactical options (especially because of  alternating activations of units, like in Epic Space Marine). Plus the rules are short (they fit in one page) so quick to read (perfect for my busy schedule). And I can finally use my sci-fi armies without having to read the big Warhammer 40k rule.

Day 1: we played 4 games, each game lasted one hour. Armies of 750 points. I played Space Marines (pre-heresy World Eaters figures) against Imperial Guard (Warpath Corporation figures) in games 1 to 3, and against Space Marines (Warpath Enforcer figures).

Scenarii:
game 1: Duel (just kill each other)
game 2: Sabotage
game 3: King of the Hill
game 4: Seize Ground

Results: I bagged two wins and two losses. Armies felt pretty well balanced. Some scenario were more favourable to one of the two armies, but each player had a chance in each game.

A few pictures.

Game 1:

Deployment of the Imperial guards. The Leman Russ was kitted out with an anti-tank cannon...


... which managed to immobilise the Land Raider from turn 1 !


Forcing the assault Space Marines to run in the open.



The Space Marines managed to find cover in the woods...

 and throw a few missiles before falling under heavy fire.



Game 2: Imperial guards trying to move towards the enemy relay marker


But fall under the heavy fire of the revengeful marines.

Game 3: assault Space Marines take cover behind the Land Raider...

... and use their jump packs to reach the roof of the bunker, providing an ideal point to charge enemies.